Thursday, November 5, 2015

Odelyn's Forge - a Hamlet in Nentir Vale

The other day, I detailed a method for adding depth to villages and towns in a campaign. After running down the road with an the idea I used as the example, I ended up with more detail than what was strictly necessary for the article. After a bit more nerd-building world building, I ended up with the newest hamlet in Nentir Vale.

Odelyn's Forge


Location: Northwest of Harkenwold near the Dawnforge Mountains in the Nentir Vale
Population: 600. Human 60%, Dwarf 25%, Halfling 10%, Elf 5%
Government: Feudal. A 10 member Village Council includes representatives elected by each of the village's major trade guilds including two seats for Dwarves from the Dawnforge Mining Cooperative. Ties in the Council are broken by the Baroness' chancellor. The Council manages the day to day activities of the village but is answerable to the Baroness who may overturn any ruling, policy, or procedure put into place by the Council.
Trade goods: Pig iron (raw), iron finished goods (cook pots, plow blades, horse shoes, etc), charcoal, lumber, wool, goat cheese
Resources: Iron mine, forest, grazing lands
Primary Trades: Miners, Founders, Smiths, Iron Merchants, Colliers, Teamsters, Lumbermen, Shepherds
Religion: Erathis is the patron deity in Odelyn's Forge. A modest church of Erathis sit at the center of town. The western transept is dedicated to the worship of Moradin and worship days for both gods alternate on the calendar. Other gods may be venerated in town, but do not have any official chapel or shrine.
Place of interest: Chapel of Erathis, Roche Noire Tavern, Iron Foundry, Mine, Logging Camp

Notable NPCs


Florio Herrera - (Hu/M/Clr3) Pastor who manages the church of Erathis.  Florio is somewhat young for his station and has ambitions to establish a grand cathedral to Erathis.
Benno Sternhand - (Dw/M/Clr5) Curate of Moradin who shares responsibilities for the church with Florio. Benno is on friendly terms with Florio but desires his own separate chapel to Moradin.
Madame Simone Neuville - (Hu/F/Arist 5) Village chancellor for Baroness Dunhill. Manages the taxation and finances of Odelyn's Forge. Non-voting member (except with a tie) on the Village Council and representative of the Baroness in all Council matters.
Guy Dufour - (Hu/M/Ftr1) Hostler and chef at Roche Noire Tavern and Hostel.
Collette Dufour - (Hu/F/Rog1) Alewife and co-owner of Roche Noire.

Wednesday, November 4, 2015

D&D / OSR: Give Your Village Meaning and Purpose

Catoctin Furnace
Wandering around in the internet can lead one to some thought-provoking ideas. I was looking up some information on a local historic site, when my thoughts meandered down the paths of world building.

Often, when we design an adventure area or campaign map, we place a few dots on the map to represent a few different hamlets or villages the adventurers may visit on their way to wealth and experience. We might outline a few NPCs and some minor details about a town, but probably don't give it much more thought than that. A few of us nerdlings may go overboard in the opposite direction and develop a full history of the town and its environs....

But, if you are like me, you're probably somewhere in the middle... You want some engaging details for your players, but are not interested in the laborious task of a historical backstory for the entire region.

So I'm throwing out a few ideas that might help make this part easier, perhaps even fun.

Other Owlbear musings